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Dr. Emmett Brown wrote: If my calculations are correct, when this baby hits eighty-eight miles per hour... you're gonna see some serious shit.
What is the guilds policy on social positions?
Edit: To be more specific, friends of raiders etc - i've had people in the past asking ask if they could join molotov as a social.

Noraneko wrote:What is the guilds policy on social positions?
Edit: To be more specific, friends of raiders etc - i've had people in the past asking ask if they could join molotov as a social.
You can all go die in a fire.
We have a social side to the guild, but it's not just for the sake of being social, you should have a pre-existing connection to someone in the guild (close friend, family). The social should also be an active participant in as many aspects as they can be (what's the point in being social if you're not going to socialise?).
Currently we have a lot of ... hanger-ons. I mean people who may have had an existing connection through someone in guild but that someone has left the guild. This is fine for socials who have made new connections to guild members, but seriously some of them I have no idea...
nm summation. You should have an existing STRONG connection to someone in guild and unless you develop additional STRONG connections with people in guild, you should accept that your position is dependant on your STRONG connection still being part of the guild.
Acemanau wrote:Are your raid days reserved for both 10 and 25 man runs? Or are the 25 man runs on a different day(s)?
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